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Yeah, even though you got one Rudra sprite, it still looks cool. I like the background, and the enemies are like, chillin'. Not chillin'. Like chillin'.

ss2_gloryhole.jpg

Glory Hole? Wow, you must have some brother.

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I believe it would be, "This thing won't die!"

Not to be a nuisance about grammar or anything.

New game in the works, need some advice about the software.

I would say VX. The way it seems is that if you're aiming for a Dragon Warrior NES style game, then you're better off. Think about it. Generally in VX the characters take up exactly a tile (well, pretty much). That seems to be exactly like an old NES game, if I'm not mistaken. There are scripts in VX that allow for infinite tilesets, so don't worry about that. And about the whole form and arrangement of the tilesets in VX, don't bother with that either. Just make a tileset from scratch, unless, you don't want to. In that case, it's fine, it's just that's what I do.

How tolerant are you to legitimately difficult bosses?

post=114792
I wouldn't mind refighting Seymour Flux if it wasn't for that unskippable cutscene right before him


Jesus LORD, do not remind me of that crap. That was SO annoying. Sorry.

I like bosses that are challenging, but possible. If you want to, sure, ridiculously friggin hard bosses are cool, but only if you're given some time to prepare and the proper warning, etcetera. What's not cool is expecting the player to grind for every boss battle because you felt like making them seem extra cool and badass by making them killer hard.

Now, "legitimately" difficult. If you ask me, this means it is required to use strategy, and not mash the same repeated battle actions. But even this gets to a limit. There is only so much you can do with a standard battle system without over-complicating things by adding this and that, and this and that. Which is why I like games (like the Mario RPGs) that have available skills with action commands that test your timing and whatnot. It's pretty creative, and can seriously make the battle more difficult if you have a good move that's hard to do the action command for. I'm not saying the Mario RPGs are the best RPGs ever made or anything, but come one, some of those bosses were pretty hardcore.

So, "legitimate" bosses. You want legitimately difficult bosses, the first thing that comes to mind for me is implementing another system into your game. I would much rather play this kind of battle system against a "legitimately" hard boss, because I'd probably have better chances, sanity, etc.

Cameos

post=116179
i want to play a game where you and sonic become best buds after a zorg attack and he takes you to his fabulous mansion and youre all like 'wow sonic this place has everything!' and he looks really sad and goes 'everything except......friendship'. and the rest of the game would just be you and sonic chillin at his mansion and drinking hennessy and shooting hoop and getting in arguments with sonic about sub-prime mortgages


That would be one kickass game. Anyway...

I don't know about the Link or Final Fantasy character thing. Honestly, I'd probably implode after playing an original game to see one bit of another game. It's not terrible if it sort of fits in, or if the cameo character is not so popular, but I don't know about Link. Sorry, man, I wouldn't play that.

What I like is when I see cameos from other games on RMN. I think I saw in Solar Tear REBORN a cameo of Tallan from A Blurred Line. That was great.

Research in games.

Oh, that's a good one. I do, actually. Currently I'm working on a temple environment, but it's tricky because I'm implementing a new system into my project that's driving me nuts right now. It's not such a big deal, but I'm trying to get the environment just right, so yeah. Level design is going to be a big portion of my current game, so I guess you could say I'll be doing a lot of research...and planning. Oh, how I LOVE planning.

Alter A.I.L.A. Genesis

Pretty awesome game, man. I finally got around to downloading it and have been playing for a little while. What I like about this is that it's not incredibly hard, but still offers some challenges, while being fun. I don't know if this has anything to do with the fact that I think I'm over-leveled (from Phase 1), but it doesn't really matter. The game's great. Kudos.

Language in Games

Unless used in the right way, swearing can be really lame and annoying in a game. I hate it when amateur games have swears littered around because they don't have anything useful to say. Just saying, this stuff usually looks bad if it's spammed like that. It makes it seem like the characters don't have their own personalities sometimes.

Now I'm not saying that I'm not going to use or won't use some swears in my own projects, but it would be very controlled. My current project gives off a vibe that you'd think it would be loaded with 'em, but I'm trying to substitute it with other elements to have the same outcome, if not more effective.

I think most people get the ideas from today. I mean, I guess it depends on your environment, but I think it's pretty bad now.

Also, I believe it's a better idea to use the classic $%&@! when making extremely profane statements in a game. Final Fantasy VII is a perfect example. Barret and Cid went crazy with the language, but for the most part, it was censored. So was the dialogue of a lot of NPCs. Then again, it really fits the setting of the game. REALLY well.

Mother2k3

Whoa, I've been waiting a long time for something awesome like this, and in 2K3? Wow. I can't imagine how you replicated the systems so well. People can't even do stuff like this with scripts (or that is, people don't do this stuff with scripts). I'm really looking forward to this, because Mother 3 is my favorite game like evarz.